Shot 01
Film: Solo: A Star Wars Story
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* AOV Build for Han, Alien Gang, Speeder, Spacerat
Star Destroyer and Environment
* Plate environment until the smoke, then CG environment enhanced with AOV tweaks and 2d steam/spark/smoke elements.
* Reconstructed headlight flares and reflection to match original plate flare
* Animated work lights in Star Destroyer via AOVs with flares and 2d spark elements to sell story beat that it's under construction.
Shot 02
Film: Solo: A Star Wars Story
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot
* Enhanced environment with AOV tweaks for Gen env (water and distant spaceport and factories) with comp adjustments to sky dmp
* Main road from Lighting AOVs tweaked to enhance wet look for puddles on road.
* Shot dressed with additional 2d steam elements
Shot 05
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot with Mera's plate face integrated
* AOV builds for Arthur, Mera, Whale, Assorted ships and Armada with enhancements for interactive lighting.
* Many layers of FX for explosions, lasers, cavitation trails and bubbles.
* Enhanced with 2d elements such as stock explosions scattered with nuke particles, distant smokey layers animated with light flashes in comp, volume rays, water particulates, fg murky atmos
* Extensive comp treatment for stylised underwater look with art directed depth haze, diffusion, colour attenuation and water warps.
Shot 06
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot with Mera and Arthur's plate face integrated
* AOV builds for Arthur, Mera, Assorted ships and Armada with enhancements for interactive lighting.
* Many layers of FX for explosions, lasers, cavitation trails and bubbles.
* Enhanced with 2d elements such as stock explosions scattered with nuke particles, distant smokey layers animated with light flashes in comp, volume rays, water particulates, fg murky atmos
* Extensive comp treatment for stylised underwater look with art directed depth haze, diffusion, colour attenuation and water warps.
Shot 07
Film: John Wick: Chapter 2
Company: Iloura: Sydney
Role: Senior Compositor
* Full CG environment with bluescreen element for John Wick and his dog.
* Worked closely with FX lead to develop fires and smoke looks and placement on the house along with FX embers.
* Enhanced with 2d elements for embers, spot fires and smoke drifting through garden.
Shot 08
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot
* AOV builds for Karathean tentacle, Ships, Armada, Brine Cannons, Crowd soldiers and Crowd fighter craft
* Many layers of FX for lava, explosions, lasers, cavitation trails and bubbles.
* Extensive comp treatment for stylised underwater look with art directed depth haze, diffusion, colour attenuation and water warps, volume rays and water particulates from nukes particle system
Shot 09
Film: Solo: A Star Wars Story
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot.
* AOV builds for Millenium Falcon, Cannon, TIE Gunship and Carbonbergs with enhancements for wetlook.
* Complex comp driven lightning animation system to dynamically drive lighting changes during lightning strikes with AOV controls.
* FX environment with vortex, rain, drifting debris and sparks.
Shot 10
Film: Captain Marvel
Company: Industrial Light & Magic: Vancouver
Role: Senior Compositor
* Full CG shot
* AOV Build for Captain Marvel, Kree Drone Fighters and Kree Armada with tweaks for interactive lighting.
* FX lasers with comp treatment
* FX Explosions for Kree Drones, ehanced in AOV build and with 2D explosion and spark elements with heat haze
* FX for Captain Marvel's Binary Trail with complex treatment in comp to achieve look
Shot 11
Film: Aladdin
Company: Industrial Light & Magic: Vancouver
Role: Senior Compositor
* AOV build for Abu and Carpet
* Carpet a frankenstein combination of destroyed and repairing states that needed to be integrated with fx in deep and transitioned between
* Many layers of FX with heavy comp treatments for Genie's magic
* Half plate, half CG environment for BG, with plate heavily warped to fit CG for interactive lighting.
Shot 12
Film: Aladdin
Company: Industrial Light & Magic: Vancouver
Role: Senior Compositor
* AOV build for Abu and Carpet with some deep trickery to assist interaction with Carpet's frills, with tweaked AOVs to enhance sunset feel
* Added 2d dust puffs to enhance interaction.
* Plate BG with comp tweaked Sky DMP.
Shot 13
Film: X-Men: Days of Future Past
Company: Rising Sun Pictures
Role: Compositor
* Native Stereo comp
* FG greenscreen plate with performance stabilisation for the guards and retime for Quicksilver.
* CG water droplets and utensils with extensive AOV rebuild
* Stereo projection for BG plate.
Shot 14
Film: X-Men: Days of Future Past
Company: Rising Sun Pictures
Role: Compositor
* Native Stereo comp
* Performance stabilisation
* FG Guard on greenscreen shot in slow-motion with airhose, with enhanced warps at interaction with finger
* CG water and utensils and food in air with extensive AOV rebuild
Shot 17
Film: Bumblebee
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* AOV Build for Bumblebee's arm
* FX and 2d sparks
* BG plate reprojected for shot cam, enhanced with element fire, embers, smoke.
* Atmospheric elements integrated through Bee with deeps.
Shot 18
Film: Bumblebee
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* AOV build for Bumblebee and Blitzwing. AOVs tweaked for aesthetics and for eye treatment on Blitzwing with further AOV tweaks for laval lines in his face
* FX and 2d sparks
*BG plate reprojected for shot cam, enhanced with element fire, embers, smoke.
* Atmospheric elements integrated through Bee and Blitzwing with deeps.
Shot 20
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot
* AOV builds for Mera's ship, Stinger, Train and crowd traffic with adjustments for interactive lighting and glows.
* Heavily comp enhanced CG environment with lots of comp control for depth, diffusion, emissives and colour attentuation.
* Many layers of FX for explosions, lasers, cavitation trails and bubbles.
* Enhanced with 2d elements such as stock explosions integrated with deep for the laser impacts.
* Extensive comp treatment for stylised underwater look with art directed depth haze, diffusion, colour attenuation and water warps.
Shot 22
Film: Bumblebee
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot
* AOV builds for Bumblebee and Blitzwing
* Comp enhanced CG environment with flares in comp and additional 2d elements for dust interaction, atmosphere and BG fires
Shot 23
Film: Bumblebee
Company: Industrial Light & Magic: Vancouver
Role: Senior Compositor
* Full CG shot
* AOV builds for Bumblebee and Blitzwing
* Comp enhanced CG environment with flares in comp and additional 2d elements for dust interaction, atmosphere and BG fires
* FX sparks
Shot 27
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot
* AOV builds for Arthur and Orm
* Comp enhanced CG environment from Gen dept with crowd, jelly fish lights and stadium.
* Crowd banners scattered in nuke particle system
* FX cavitation trails, bubbles and lava
* Extensive comp treatment for stylised underwater look with art directed depth haze, diffusion, colour attenuation and water warps, volume rays and water particulates from nukes particle system
Shot 28
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot
* AOV builds for Arthur and Orm
* Comp enhanced CG environment from Gen dept with crowd, jelly fish lights and stadium.
* Crowd banners scattered in nuke particle system
* FX cavitation trails, bubbles and lava
* Extensive comp treatment for stylised underwater look with art directed depth haze, diffusion, colour attenuation and water warps, volume rays and water particulates from nukes particle system
Shot 29
Film: Thor Ragnarok
Company: Iloura: Sydney
Role: Senior Compositor
* CG Cousin body, with FX disintegration and smoke, combined with plate head.
* CG Chair replacement. CG hand cuffs. CG control disk on Thor's neck. CG melt stick prop replacement.
* Window/Sakaar view.
* Augmented set with DMP details.
*Look-dev and lead for all window views of Sakaar for Iloura sequences. Worked closely with Env Lead to template these views, along with a sky portal setup and tool for adjustments, 2d animation loop of falling debris from portals, window reflection and refraction/bevelling look dev.
Shot 30
Film: Thor Ragnarok
Company: Iloura: Sydney
Role: Senior Compositor
* Window replacement (no bluescreen).
* Set augmented with DMP detailing.
* CG melt stick, control disk remote and Topaz' torso armour replacements. CG Chair replacements with CG handcuffs.
* FX Cousin melting smoke and floor goop.
* Exterior Sakaar.
Shot 31
Film: Gods of Egypt
Company: Rising Sun Pictures
Role: Compositor
* Full CG shot with CG Apophis and FX smoke.
* FX solar blast from Ra.
* DMP Heliopolis.
* FX Explosion mixed with 2d explosion element and comp driven interactives.
* 2d hand-painted lightning to drive flashes in smoke.
Shot 35
Film: Spider-Man: Homecoming
Company: Ioura: Sydney
Role: Senior Compositor
* Full CG environment with some plate details for ceiling restored and floor details multed in.
* FX Web
* CG Spidey with extensive AOV build and additional relighting.
* Spidey integrated into plate hands and book, requiring lots of warps.
* Look-dev for Spidey's web wings
*Plate bag and book on floor.
Shot 36
Film: Spider-Man: Homecoming
Company: Iloura: Sydney
Role: Senior Compositor
* Look-dev for Droney for Iloura sequences and templated 2d thruster & heat distortion setup to share across shots.
* CG Spidey head and chest for suit cleanup and eye animation.
* Extensive 2d suit cleanup on rest of suit.
* Retaining plate eyes within CG iris blades.
* Extensive warps on CG suit webbing to line up with plate.
* 2D animation of droney in last few frames to close him into the dock.
Shot 37
Film: Ghost in the Shell
Company: Iloura: Sydney
Role: Senior Compositor
* Sequence lead.
* Look dev for holograms, working closely with CG Supe and FX artist
* All deep with extensive comp treatments
* Glitches driven by FX
* Major's tracking cursor driven in comp
* Interactive lighting
*Split vendor shot - MPC did the BG environment outside windows
Shot 38
Film: Ghost in the Shell
Company: Iloura: Sydney
Role: Senior Compositor
* Sequence lead.
* Look dev for holograms, working closely with CG Supe and FX artist.
* All deep with extensive comp treatments.
* Glitches driven by FX.
* Major's tracking cursor driven in comp.
* Tank's tracking icon and telemetry animated in Nuke with geo
* Interactive lighting.
*Split vendor shot - MPC did the BG environment outside windows
Shot 40
Film: Solo: A Star Wars Story
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Comp look dev for hologram activation effect.
* Comped hologram with Darth Maul's CG robot leg
* interactive lighting,
* volume ray projector.
Shot 41
Film: Aladdin
Company: Industrial Light & Magic: Vancouver
Role: Senior Compositor
* CG environment enhanced with AOV build and additional 2d elements of smoke, white water (against rocks in ocean), embers (out of braziers) and atmopshere
* AOV build for CG Carpet and CG Scarf for Jasmine
* Aladdin and Jasmine extraction from bluescreen with relighting for shot, with additional interactive lighting.
Shot 43
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot.
* AOV builds for Mera ship, Orm Stinger and Atlantean Sun Disk
* Multi layered heat treatment from Sun Disk
* FX cavitation, bubble trails, impact bubbles and electricity
* Additional 2d elements with sparks for collision and hand painted frames of electricity
* Extensive comp treatment for stylised water look with comp driven volume rays, water particulates and art directed depth diffusion and colour attentuation
Shot 45
Film: Captain Marvel
Company: Industrial Light & Magic: Vancouver
Role: Senior Compositor
* CG Supreme Intelligence interface wrapped around Captain Marvel.
* AOV build and tweaks to balance various pulsing light passes
* Interactive lighting
Shot 46
Film: Aquaman
Company: Industrial Light & Magic: Vancouver
Role: Compositor
* Full CG shot
* AOV builds for Arthur and Orm
* Comp enhanced CG environment from Gen dept with crowd, jelly fish lights and stadium.
* Crowd banners scattered in nuke particle system
* FX bubbles and lava and silt
* Extensive comp treatment for stylised underwater look with art directed depth haze, diffusion, colour attenuation and water warps, volume rays and water particulates from nukes particle system.
* Stadium flood lights generated in nuke